12 Most Sneaky Ways That Gamification is Playing You

12 Most Sneaky Ways That Gamification is Playing You

Gamification is being touted as the lastest trend in marketing: combining traditional marketing with creating a stronger bond of interaction with the end user. What is gamification you might ask? It is the employment of game mechanics to build customer loyalty, maintain a consumer base and to have mundane tasks completed by dangling a carrot for a badge for completing a survey or some similar act.

The use of gamification techniques to mold consumer behavior and actions may be the next brilliant act of marketing that you didn’t even realize you were participating in: sneaky tactics to keep you coming back for more. Not only you, but to share with your friends, followers and whomever else you might interact with digitally.

Let’s look at a few of the ways that you are engaging in Social Media or with businesses online in which you are unwittingly or whole-heartedly being gamed.

1. Frequent Flyer Programs

Simple: sign up for the frequent flyer program and get points. These points can be used for future travel or other rewards. Frequent flyers monitor their points and some take “mileage runs” which is an airline trip to solely for point to gain maximum frequent flyer miles or statuses. The airline is now guiding and monitoring your behavior, sending email with the information that they have gathered about you and possibly to selling your information to another company for additional profit.

And I know  many a road warrior that not only gets, but expects, their free upgrade based on the past activities proving that it has created a sense of entitlement. In the words of mine, “I want my damn upgrade.”

2. Points/Rewards Programs

Grocery stores frequently have rewards cards that you can register for in order to obtain discounts on certain sale items each week. While this benefits you as a consumer, it also give the store access to your purchasing habits, weekly budgets and all of your personal information on the application for the reward card program.

3. Badges

Foursquare is a badge cornucopia! You receive your first badge, Newbie, with your first check-in and most people are hooked at this point. Foursquare has also partnered with large companies like Starbucks to create badges such as the Barista Badge which you earn for checking in at five different Starbucks locations. How many Foursquare badges do you have and what is your favorite? I am willing to bet that you have an answer to that question.

4. Likes

Who doesn’t want to be liked? Facebook started this trend with their “like” button and now they are everywhere. An easy quick way to show your approval for a friend or company is tracked, monitored, graphed and charted. Your mindless click of the like button spurned a veritable fountain of marketing data about you: gender, age, country, language and activity. This can easily be used to create targeted ads on Facebook to reach your intended customer. Do you like that?

5. Competition

Once you join a new social game platform such as Foursquare, the first thing you do is find all your friends and then the ranking begins. The leaderboard keeps track of your points and this sets off the natural competitive nature that you have to move up the leaderboard and get to numero uno. One more check in could be just the thing to get you past Susie and earn you a mayorship. Oooo la la!

6. Points Programs

These are a benefit to the customer but again, the corporation is tracking your purchases with each point that you win. Many have deadlines and restrictions. But you could eventually get something free or at a discount: if they don’t expire first.

7. Merit

Achieving status among your peers is a very strong motivator and gamification technique used by Klout and Peer Index. Nothing subtle here as you are checking your score based on your interactions throughout the Social Media communities. Klout currently ranks you on your activity within Twitter, Facebook, Linked In and most recently added Foursquare to their line up. In one of Klout’s most recent updates they gave you the ability to compare yourself with a friend on their chart which ranks not only your Klout score but also their likes, true reach, amplification probability and network influence.  See the Klout page for more information on their analytics, email me if you figure them out. Merit or status is what can help achieve loyalty which is the ultimate goal.

8. Completing Tasks

Linked In has a perfect example of gamification for task completion: they want you to complete your profile and added a bar graph with a percentage for profile completeness. Underneath this are additional tasks that you can perform to complete your profile quickly and earn bonus +5 points for additional tasks such as add your summary and specialities. What do these +5 points mean? This is unclear but the underlying message is that you can not only get 100% but bonus points for task completion.

9. Achievements

Moving through a series of tasks, clicks and activities can get some results and some positive feedback. The rules and structure of the game are analyzed by the participants to achieve more and then let the games begin!

10. Appointment Dynamics

That tactic employs the participant to do certain things in a timely manner and they will be rewarded or punished based upon task completion.  Empire Avenue is a Social Media stock market game in which you can buy and sell companies and individuals who are priced as stock with values that fluctuate as does the real stock market. This clever game has an additional feature which includes the players social networking activity and blog.

11. Perks

Earn points, win prizes. Who doesn’t want that? Klout perks are quite a kudo and even though some of the prizes were “interesting” like Secret deoderant everyone wants Klout Perks. I envision many more platforms having a real prize attached with the online activity as sponsors jump on the marketing opportunities.

12. Social Currency

The day that Google + started all of Twitter was abuzz with people asking if you were in or had an invite. People I hadn’t tweeted in months contacted me to try to obtain a Google + invite. No one wants to be the only person that didn’t get an invitation to the party. Being a part of your community and involved in what everyone else is participating in is a very powerful motivator for many people to make decisions. I would also call this a sheep mentality as it is mindless following of the crowd.

What are your thoughts on gamification within Social Media? Surprised by any of the above? Let me know what you think…

More on Gamification:

Use Game Mechanics to Build Customer Loyalty by Seth Preibatsch

Photo courtesy of Creative Commons: some rights reserved by MarkyBon
Article by Peg Fitzpatrick

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Peg Fitzpatrick

http://pegfitzpatrick.com

Peg Fitzpatrick is proud to be a Managing Partner and writer for 12 Most. She is Director of Marketing and Social Media Manager for Kreussler Inc., and hosts the popular #MyBookClub chat on the 1st Monday of every month at 8 pm EST. She has also started speaking at events such as the #140 Conference and is honored to be included on several “best of” online and blogging lists. Peggy loves to travel and enjoys photography as well. All about being positive and connecting, she is a true social butterfly. Tweet her and say hi at @pegfitzpatrick, find her Stumbling on StumbleUpon, rocking Google+ here Google or happily pinning on Pinterest

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45 comments
barrykirk_Maritz
barrykirk_Maritz

Very good list of game dynamics and mechanics being used in marketing, but not sure I would agree that any of this is necessarily being used in a "sneaky" way, unless you would argue that the same techniques are sneaky and manipulative when used by pure game designers, too -- i.e. "You may think you are having fun playing Wii Fit, but in actually those game mechanics are just manipulating you into thinking you are." As with all engagement techniques, I think ti comes down to intent -- if you intend to trick and manipulate people, that's where you'll be. If, however, you seek to use these techniques to create an experience that will be more compelling and satisfying and win-win, you and your participants will be in that place instead.

juicyresultlisa
juicyresultlisa

I can't tell if what i posted, actually posted....first time using livefyre so apologize in advance for being redundant:

I suspect that a lot of what gets this gamification to work, especially when there are no hard goods involved, is its ability to tap into our "High School" mind. We love to be part of the "in crowd" and we love to be rewarded from some "authority" for doing a good job. And even though I hated High school, I want to be part of the Google+ in-crowd!

MeghanMBiro
MeghanMBiro

Hi Peggy! Great topic.

I find gamification to be a complex + fascinating market for innovation. Hope to keep hearing your thoughts on ways to incentivize the masses. Huge....let's keep talking.

mganhdi
mganhdi

Gamification is another form of control. The people behind advertising and selling products have become the best at picking apart the psyche so that they can play on our natural curiousity, but this has gone the next step and hand in hand with the way society manipulates situations for their profit or benefit. People should learn more before they dive at the carrot! For the most part I stay away from these schemes like most consumers that are well versed in the games, trickery and smoke and mirrors.

GeoSocials
GeoSocials

Very nice post Peggy ! Apart from the fact that we all want to be recognized among our peers as someone who is influential, there is also a feel good factor to this whole phenomenon of gamification - Retweets, Likes, G+ and now K+ are all indicative of this.

With GeoSocials we have tried to look into this from a different angle and have tried to gamify social networking by allowing people to connect with others who are around their location within a gaming context. Would love to hear your feedback on GeoSocials if and when you have time to check it out.

PegFitzpatrick
PegFitzpatrick moderator

@GeoSocials Hello! Thanks for reading & commenting. I will check out GeoSocials and see what you are all about.

Cheers,

Peggy

KRLRose
KRLRose like.author.displayName 1 Like

Great job Peggy. Lots of tips here to play the gamification game. Definitely food for thought. I like the idea of building the "right "incentives in to the way we do business.

PegFitzpatrick
PegFitzpatrick moderator

@KRLRose Thanks reading and commenting Kenny! Always appreciate your thoughts.

Have a fabulous day!

Peggy

DixieLil
DixieLil

As we all strive for status and bargains, as both consumers and business owners, the competition has to be fired up. It's easier now, with the click of a button and a great online design to get the most, the biggest, discounts, points, what-have-you. However, what can be suffering is quality of product and the "big brother watching" effect, where everybody knows your name, lifestyle and consumer habits. Is there a happy medium? Will some of this gamification burn us all out. I don't know?

PegFitzpatrick
PegFitzpatrick moderator

@DixieLil Hi Lily, Yes, definitely more to think about with "big brother" and privacy issues as well.

Makes ya go hmmmmm.....

0260mkg
0260mkg like.author.displayName 1 Like

Thank you for this salient post Peggy! If I had a box of Cracker Jacks, I'd have to hand you over the prize.

Here's another quote to complement @PaulBiedermann - “Each player must accept the cards life deals him or her: but once they are in hand, he or she alone must decide how to play the cards in order to win the game.” - Voltaire

danperezfilms
danperezfilms

I wouldn't say they're "sneaky" as we can always turn them down or ignore them. This type of "marketing" goes back several decades; social media has just enabled their use to a greater amount of people much more rapidly than before.

I still don't know why I check in on Foursquare...

PegFitzpatrick
PegFitzpatrick moderator like.author.displayName 1 Like

@danperezfilms

Hi Dan,

So you can be the major of Whole Foods, of course! I used the term sneaky because while some people are fully aware of all the "marketing" that goes along with the games, plenty of other people are not.

Thanks for reading & commenting!

Peggy

PaulBiedermann
PaulBiedermann moderator like.author.displayName 1 Like

"All the world's a stage, And all the men and women merely players." Kinda summed things up pretty well back in the 1600s — sums them up equally well now.

isnextmktg
isnextmktg like.author.displayName 1 Like

Excellent overview of what makes gamification so compelling. Since we all seem to have an inherent need to compete (probably buried deep down in our DNA somewhere) adding game aspects to reality just makes sense.

My hope is that we start to see a really compelling gamification platform develop, that can be customized to some extent, to help small businesses drive loyalty. There are quite a few out there now which means there's likely going to be some serious consolidation happening in the not too distant future.

Again, great info and thanks for writing it!

PegFitzpatrick
PegFitzpatrick moderator

@isnextmktg Thanks so much! Happy that you enjoyed it and had additional thoughts. There is definitely a lot of room for growth and change which seem to be occurring before our eyes.

Cheers,

Peggy

solete
solete like.author.displayName like.author.displayName like.author.displayName 3 Like

Nice post Peggy! Thanks for starting the conversation. I would go so far as to say this is nothing new-- in fact it's the oldest game in town.

Games/rewards have always been present in our lives, and as long as we're social creatures that seek approval, it's not gonna change. Let's go all the way back to gold stars in school, or even grades for that matter! How about the prizes in cereal boxes?

You mention likes... Add to that everything that makes social media tick; RTs, followers, mentions, shares, +1s, votes, even this comment! They're all small little rewards or prizes, that apparently we humans need to exist!

The Internet and social media are just big fat enablers!

PegFitzpatrick
PegFitzpatrick moderator like.author.displayName 1 Like

@solete Awesome comments Anne! I had been thinking about the gold stars when I was writing this too and the toys in the cereal box: wow! Those were the best. So cheap and tacky yet highly revered.

And I totally agree about the "big fat enablers" and the dopamine effect that all the above activities create. We just can't help ourselves in the end!

Cheers,

Peggy

wadvisor
wadvisor like.author.displayName 1 Like

Fantastic post Peggy.

So many ways for organizations to listen, learn, engage and build better relationships. If all of these are done in the right way, it can lead to business growth, customer loyalty, buzz marketing and all the wonderful things that everyone is talking about.

Need the "Love" button instead of the "Like" :)

Have a great week

PegFitzpatrick
PegFitzpatrick moderator like.author.displayName 1 Like

@wadvisor

Hey from NH ~

Thanks for reading my post and commenting. I agree with your statements about building better relationships that IS Social Media, right?

I agree and would totally overuse the "love" button,

Hope your weeks rocks too!

Peggy

TheRedCritter
TheRedCritter like.author.displayName 1 Like

Great overview the types powerful gamification techniques that marketers now at their disposal. The great thing is that these same game mechanics can be used to better engage employees and create a stronger culture of cooperation in the workplace. Our gamified project management service, RedCritter Tracker, incoporates all these techniques including badges, rewards, points, leaderboards, ribbons to create an entirely new level of employee engagement.

Gamification video at http://www.redcrittertracker.com , if you want to see a real-world example of these mechanics.

PegFitzpatrick
PegFitzpatrick moderator

@TheRedCritter Thanks - great information! I did see information on employers using gamifcation but didn't include that.

Great stuff!

Peggy

westfallonline
westfallonline like.author.displayName 1 Like

Love this post! Is online marketing like one big video game, where you collect points all along the way? Good point about the real prizes...Terrific post!

PegFitzpatrick
PegFitzpatrick moderator like.author.displayName 1 Like

@westfallonline Thanks Chris! I thought that his was very timely topic and fun. We get so caught up in the game that we don't realize we are the game I think.

pbehnia
pbehnia like.author.displayName like.author.displayName 2 Like

Great post! Our desire to "win" is what keeps us coming back. It's just like Pavlov's dog, no?

PegFitzpatrick
PegFitzpatrick moderator like.author.displayName 1 Like

@pbehnia Hey Parissa,

Yes, I think that as humans we do crave approval and being a "winner" is always a good thing. Always ready for a new badge or a free drink earned via rewards. And let's face it, the free drink always tastes better too!

Thanks for commenting.

Peggy

danielnewmanUV
danielnewmanUV like.author.displayName like.author.displayName 2 Like

Wait a minute - just a gosh darn minute - are you saying I'm being played?

No way - I'll write more here later - I need to go send and receive +k

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